You'll find that Glamour works better in a team with a lot of melee combatants, where Lore will work better with a smaller team. If you think you might want to change spells often, maybe other class can fulfill your needs. You can pick few spells that are not usable every adventuring day (divination for example) but don't make your spell-list only from such spells. Be careful when picking spells to not pick something unusable or only occasionally usable in your campaign.
Bards don't get to change their spells every day, but only when they gain another level.
As for feats, I would recommend either War Caster or Resilient (CON) for keeping concentration and Inspiring Leader for THP each short rest (unless someone else in party has this feat).Īs for multi-classing and spells I'm going to point out Evil Anagram's guide to bards and add just one note. Dexterity is good for keeping good AC and for archery/finesse weapons if you chose to use them. Constitution is good for not dying and keeping concentration on spells and best bard spells are usually concentration. As for stats, charisma is your god stat if you want to cast spells. If you really want to embrace support side, I would recommend either college of lore (in PHB) or college of glamour (in XGtE). Bard cantrips are good for many things, but damage ain't one of them. I played a lore bard for few levels and I only shot my crossbow once (at 1st level). Unless you pick college of valor or swords, you will be very light on at-will damage, so if you used to play melee characters be prepared for that.
I'm by no means expert on 5e, but I will try to give at least some advice.įirst, bard is great choice if you want to play support and battlefield control character.